MandelBulb

Sofia Talanti


MutaGen
Medium Type
computer-generated imagery
Year
2018

Aristotle states that art imitates nature and that the laws of art come from nature or otherwise from something not inferior to it. Reflection is the thing that differentiates production of human artifacts, which is not due from a primordial instinct but an acquired ability.



The central key relies upon a fractal geometry that can be fully explored through technology and can to bring the artist closer to nature and to its study.
Through the technological means the artist can find a new media, studying the fractality of the nature that is reported through the computer e analyzing how our world is made. Through this application you can see scenarios and always different worlds, never having full awareness of what you will find in front of you.
The artificial product is much more appreciated when it is more like a natural object, through technology creates the perfect hybrid: a work done from the man but that it is exclusively based on laws of nature.

The study that I carried out through a program that develops 3D fractals, is deeply connected to the discussion on science: fractal geometry has been an epochal turning point as far as the study of what surrounds us is concerned.
Once we were trying to reduce nature through the laws of Euclidean geometry that fails to free itself from its rigidity, the fractal instead revealed the progress and evolution of many phenomena. Furthermore, the process that leads me to finalize a render is to navigate inside the fractal world that I find myself in front of, studying and analyzing its mutations, until I choose the one that satisfies me the most, so I developed the render up to obj file output.

Biography

I’m a digital artist and designer based in Florence, Italy. I studied sculpture at the Accademia of Fine Arts of Carrara in Italy, where I had the opportunity to approach digital technologies for the manipulation and printing of 3D objects.

My investigation is essentially based on how through new technologies sculpture can take unexpected forms, rising to a new level.

Integrating one with the other you can arrive at intrinsic results of our time: the materiality of the sculpture leaves space to pixels and vectors that are modeled through the forms of the digital, giving life to a new vision.

During my studies I had the opportunity to work closely with a sculptor in Holland and I graduated with honors: my thesis faces a comparison between the golden spiral and fractal geometry from an artistic point of view.

This year I completed a Master in Exhibit Design at Istituto per l’Arte e il Restauro Palazzo Spinelli in Florence and I’m currently working as an exhibit, graphic and UI designer. In the meantime I exhibit my works and dedicate myself on my projects of 3D printing and digital art works.