About

Anyone interested in the field of digital art
ought to pay attention to The Wrong

― Christiane Paul, The Whitney Museum of American Art

The Wrong just might be the world’s largest art biennale—the digital world’s answer to Venice

― Chris Hampton, The New York Times

The Wrong

The Wrong Biennale is an independent, multicultural, decentralised and collaborative international art biennial founded in 2o13 by David Quiles Guilló, and organised by The Wrong Studio.

The Wrong showcases a wide range of cultures, styles, and mediums to a global audience, fostering a more inclusive and diverse digital art scene, and encouraging artistic growth and experimentation.

Since 2o13 The Wrong Biennale has featured art and work by over ten thousand artists and curators, showcased in over six hundred pavilions, embassies and institutions around the world.

In Absentia

Nurturing transdisciplinarity and information systems biodiversity, “InAbsentia” keeps leaning towards the nonlinear dynamics of complex systems.

At the intersection of art, technology and science, it has formerly featured two generations more-than-human artworks, live media performances, interviews, panels and books presentations.

Searching for Satori under the arches of ancient monasteries to Synchrotrons rings, it has sowed sparks of persistent negentropy. Its design is iterative, its lexicon digital. Somewhat generative. Definitely vital.

The curators

Semiosphera is a Systems Art integrator by Francesca Giuliani and Lino Mocerino. Their work aims to discover the creative semiotics across different media and languages, searching for patterns and emerging properties.

Their UI have been featured at Plymouth i-DAT, their AV works appear across various events. Under the mark of project-based search, they have been into participative projects patronaged by the Italian Ministry of Cultural Heritage.

Enduring times of pandemics and emerging new normality, their curatorial experience has aimed to nurture the roots of Performative Art, Systems Art and the driving force of the digital media locomotive.